Press Room

Storytron Press Materials

Press Releases
Jacksonville, OR, 23 March 2009—STORYTRON LAUNCHES WITH SEQUEL TO
CRAWFORD'S HIT GAME BALANCE OF POWER (PDF format, Word format)

Presentations
13 February 2009—Chris Crawford on Storytronics (ca. 7 minutes, PowerPoint) (23 MB)
13 February 2009—Same as above—corporate/organizational training applications only (ca. 6 minutes, PowerPoint) (18 MB)


Chris Crawford's Works

Games
Tanktics (1978)
Wizard (developed in 1980, released in 2005)
Scram (1980)
Energy Czar (1981)
Eastern Front (1941) (1981)
Legionnaire (1982)
Gossip ()
Excalibur (1983)
Balance of Power (1985)
Patton Versus Rommel (1987)
Trust & Betrayal: The Legacy of Siboot (1987)
Balance of Power: The 1990 Edition (1989)
The Global Dilemma: Guns & Butter (1990)
Balance of the Planet (1990)
Patton Strikes Back (1991)
Balance of Power: 21st Century (2009)

Books
De Re Atari (contributor) (1982)
The Art of Computer Game Design (1982)
Balance of Power (Microsoft Press, 1986)
The Art of Interactive Design (No Starch Press, 2002) ISBN 1-886411-84-0
Chris Crawford on Game Design (New Riders Press, 2003) ISBN 0-13-146099-4
Chris Crawford on Interactive Storytelling (New Riders Press, 2004) ISBN 0-321-27890-9

Articles, Speeches, and Essays
Coming Soon!


Articles and Blogger Commentary about Chris and his Works

For reporters, completists, list makers, and Chris fans out there, here is a list of some articles, commentary and blogger discussions of Chris and his works that we found on the web. Reverse chrono order. Not a complete listing. Sorted by year but not by date. If you find an out of date link, have a correction, or know of an article that you think should be included, let us know.  Thanks!

2008 GameSpot—Tom Magrino on Chris at AGDC 2008
2008 8BitRocket—Steve Fulton interview with Chris
2008 ThatVideoGameBlog—Adam Sandberg AGDC Talk Coverage
2008 Seton Hill—Dennis Jerz interview with Chris
2008 PlayThisThing.com—the99th interview with Chris
2008 Bowling Green State University—Game Theory and Writing Interview
2008 Electronic Book Review—Chris’s article on Deikto
2008 Game Career Guide—Justin Lloyd Book Review of Chris Crawford on Game Design
2008 Water Cooler Games—Article on Chris’s Speech, “Nine Breakthroughs”

2006 Dr. Dobbs Journal—Michael Swain interview with Chris
2006 Gamasutra—Chase Murdey interview with Chris

2005 The Escapist Magazine—Max Steele interview with Chris
2005 The Guardian—Aleks Krotoski Interview with Chris
2005 Gaming Career Guide—Brad Kaine Book Review
2005 Intelligent Artifice—Jurie Horneman article on Chris and IS
 
2004 Sneedle Flipsock—Discussion of Chris’s talk in Melbourne
2004 IGDA—Article on Chris and the Two Cultures issue

2003 GameDev.net—Excerpt of Chris Crawford on Game Design (Ch 21. Balance of Power)
2003 Gamasutra—Simon Carless Interview with Chris
2003 idevgames.com—Ivan Milles Review of Chris Crawford on Game Design
2003 bNet—Electronic Gaming Business journal—Interview with Chris Crawford

2001 MIT—Chris talk on "A History of Thinking”

1997 GameGeekPeeks—Simon Carless Interview with Chris

200? GrandTextAuto—Andrew Stern review of Chris’s book “On Interactive Storytelling”

Undated Wikipedia—Entry on Chris
Undated Armchair Arcade—Mathew Tshirgi article and interview
Undated Experience Festival—History of the Game Developers’ Conference
Undated Experience Festival—History of Game Design
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